Preserves Andrew Kensler's original card.cc verbatim and adds: - CMakeLists.txt building both the original and a de-obfuscated variant (card_explained.cc) that produces a visually identical render - A heavily annotated rewrite explaining the vector ops, ray-sphere intersection, soft shadows, depth of field, and reflection recursion - Rendered sample output (docs/aek.png) embedded in the README - CLAUDE.md establishing the "never modify card.cc" rule for future work
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include <stdlib.h> // card > aek.ppm
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#include <stdio.h>
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#include <math.h>
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typedef int i;typedef float f;struct v{
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f x,y,z;v operator+(v r){return v(x+r.x
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,y+r.y,z+r.z);}v operator*(f r){return
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v(x*r,y*r,z*r);}f operator%(v r){return
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x*r.x+y*r.y+z*r.z;}v(){}v operator^(v r
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){return v(y*r.z-z*r.y,z*r.x-x*r.z,x*r.
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y-y*r.x);}v(f a,f b,f c){x=a;y=b;z=c;}v
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operator!(){return*this*(1/sqrt(*this%*
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this));}};i G[]={247570,280596,280600,
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249748,18578,18577,231184,16,16};f R(){
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return(f)rand()/RAND_MAX;}i T(v o,v d,f
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&t,v&n){t=1e9;i m=0;f p=-o.z/d.z;if(.01
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<p)t=p,n=v(0,0,1),m=1;for(i k=19;k--;)
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for(i j=9;j--;)if(G[j]&1<<k){v p=o+v(-k
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,0,-j-4);f b=p%d,c=p%p-1,q=b*b-c;if(q>0
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){f s=-b-sqrt(q);if(s<t&&s>.01)t=s,n=!(
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p+d*t),m=2;}}return m;}v S(v o,v d){f t
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;v n;i m=T(o,d,t,n);if(!m)return v(.7,
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.6,1)*pow(1-d.z,4);v h=o+d*t,l=!(v(9+R(
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),9+R(),16)+h*-1),r=d+n*(n%d*-2);f b=l%
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n;if(b<0||T(h,l,t,n))b=0;f p=pow(l%r*(b
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>0),99);if(m&1){h=h*.2;return((i)(ceil(
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h.x)+ceil(h.y))&1?v(3,1,1):v(3,3,3))*(b
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*.2+.1);}return v(p,p,p)+S(h,r)*.5;}i
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main(){printf("P6 512 512 255 ");v g=!v
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(-6,-16,0),a=!(v(0,0,1)^g)*.002,b=!(g^a
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)*.002,c=(a+b)*-256+g;for(i y=512;y--;)
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for(i x=512;x--;){v p(13,13,13);for(i r
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=64;r--;){v t=a*(R()-.5)*99+b*(R()-.5)*
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99;p=S(v(17,16,8)+t,!(t*-1+(a*(R()+x)+b
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*(y+R())+c)*16))*3.5+p;}printf("%c%c%c"
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,(i)p.x,(i)p.y,(i)p.z);}}
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