Pay2Play!
  • JavaScript 79.5%
  • Python 12.3%
  • HTML 5.1%
  • CSS 3.1%
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CLAUDE.md Initial commit: Pay2Play! satirical music player 2026-03-17 16:54:31 +01:00
README.md Initial commit: Pay2Play! satirical music player 2026-03-17 16:54:31 +01:00

Pay2Play! — The Worst Music Player

A satirical music player where every interaction is paywalled. Pause? That's $0.01. Resume? Separate charge. Turn off repeat? That costs more than turning it on.

Part of donothireus.com.

Quick start

The entire player is a single HTML file with no build step.

cd public/
python3 -m http.server 8080
# open http://localhost:8080

Or with any other static file server (caddy, nginx, etc).

Project structure

public/
├── index.html          # The complete player (React + Tone.js via CDN)
└── audio/              # Drop MP3 files here for real music
    └── .gitkeep

Deploying to donothireus.com

Just serve the public/ directory. If you're using Caddy (which I know you are), something like:

donothireus.com {
    root * /srv/donothireus/public
    file_server
    encode gzip
}

Or to put it at a subpath like /payplay:

donothireus.com {
    handle /payplay/* {
        root * /srv/donothireus/payplay/public
        uri strip_prefix /payplay
        file_server
    }
}

Audio: procedural vs real music

By default the player uses Tone.js to generate procedural synth loops — no external audio files needed. This is funny on its own ("even the songs are cheaply made") but you can swap in real CC-licensed tracks.

Switching to self-hosted MP3s

  1. Download CC-BY licensed MP3s (see sources below)
  2. Put them in public/audio/
  3. Edit the SONGS array in index.html, adding a url property:
// Before (procedural):
{ title: "Bureaucratic Sunrise", artist: "The Paywalls",
  duration: 90, bpm: 120,
  gen: (s,t) => { ... },
  wave: "triangle", color: "#e74c3c" },

// After (real audio):
{ title: "Sneaky Snitch", artist: "Kevin MacLeod",
  duration: 120,
  url: "/audio/sneaky-snitch.mp3",
  color: "#e74c3c" },

When a song has a url property, the player uses HTML5 Audio instead of Tone.js. You can mix and match — some songs procedural, some real MP3s.

Set duration to the actual track length in seconds. The color is used for the progress bar and visualizer.

Where to get CC-BY music

All of these are free to use with attribution (CC-BY or CC0):

Kevin MacLeod / Incompetech (CC-BY 4.0)

Free Music Archive (various CC licenses — filter for CC-BY)

SampleSwap (CC-BY-NC-SA for most tracks)

Pixabay Music (Pixabay License — free, no attribution required)

Download and host workflow

# Example: grab a Kevin MacLeod track
cd public/audio/
wget -O sneaky-snitch.mp3 "https://incompetech.com/music/royalty-free/mp3-royaltyfree/Sneaky%20Snitch.mp3"

# Get the duration in seconds (needs ffprobe)
ffprobe -v quiet -show_entries format=duration -of csv=p=0 sneaky-snitch.mp3
# output: 120.123456  (use 120)

Then update the SONGS array in index.html with the title, artist, duration, url, and color.

Attribution

If using CC-BY music, add attribution. The fine print at the bottom of the player is a good place, or add a separate credits section. Kevin MacLeod's required format:

"Track Title" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 https://creativecommons.org/licenses/by/4.0/

How it works

  • React 18 loaded from CDN, JSX compiled by Babel standalone
  • Tone.js for procedural synth audio (no build step needed)
  • HTML5 Audio API for self-hosted MP3 playback
  • Zero dependencies to install, zero build tools
  • All state is client-side, nothing persisted

The starting wallet is randomized between $0.50 and $10.00 each page load. The +$10 button lets people keep exploring all the paywalls.

License

Do whatever you want with this. It's a joke.