Implement infinite map plane and LOD system for 3D radar view #45

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opened 2025-09-02 19:34:36 +02:00 by olemd · 0 comments
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Description

Enhance the 3D radar view with an infinite map plane and Level of Detail (LOD) system to improve performance and visual quality at different zoom levels.

Current Limitations

  • Map tiles are only loaded for a fixed area around the center
  • No dynamic tile loading as the view moves
  • All tiles rendered at the same detail level regardless of distance
  • Performance degrades with large tile counts

Proposed Features

Infinite Map Plane

  • Dynamic tile loading based on camera position and view frustum
  • Seamless tile loading/unloading as the view moves
  • Tile caching system to reduce redundant downloads
  • Smooth transitions when new tiles load

LOD System

  • Multiple detail levels based on distance from camera
  • Higher resolution tiles for close-up views
  • Lower resolution tiles for distant areas
  • Automatic detail level switching based on zoom level
  • Tile merging for far-away regions to reduce draw calls

Technical Implementation

  • Implement quadtree-based tile management
  • Use Three.js LOD objects for automatic detail switching
  • Implement tile request queuing and prioritization
  • Add tile fade-in animations for smooth loading
  • Optimize memory usage with tile recycling

Performance Goals

  • Maintain 60 FPS with hundreds of visible tiles
  • Reduce memory usage for distant tiles
  • Minimize network requests through intelligent caching
  • Support smooth panning across large geographic areas

Acceptance Criteria

  • Tiles dynamically load as camera moves
  • Multiple LOD levels implemented (at least 3)
  • Smooth transitions between detail levels
  • No visible tile popping or loading artifacts
  • Performance remains stable with large view areas
  • Memory usage stays bounded regardless of session length
  • #41 - 3D radar view enhancements (completed)
  • #42 - Advanced visual enhancements for 3D radar view (in progress)
## Description Enhance the 3D radar view with an infinite map plane and Level of Detail (LOD) system to improve performance and visual quality at different zoom levels. ## Current Limitations - Map tiles are only loaded for a fixed area around the center - No dynamic tile loading as the view moves - All tiles rendered at the same detail level regardless of distance - Performance degrades with large tile counts ## Proposed Features ### Infinite Map Plane - Dynamic tile loading based on camera position and view frustum - Seamless tile loading/unloading as the view moves - Tile caching system to reduce redundant downloads - Smooth transitions when new tiles load ### LOD System - Multiple detail levels based on distance from camera - Higher resolution tiles for close-up views - Lower resolution tiles for distant areas - Automatic detail level switching based on zoom level - Tile merging for far-away regions to reduce draw calls ### Technical Implementation - Implement quadtree-based tile management - Use Three.js LOD objects for automatic detail switching - Implement tile request queuing and prioritization - Add tile fade-in animations for smooth loading - Optimize memory usage with tile recycling ### Performance Goals - Maintain 60 FPS with hundreds of visible tiles - Reduce memory usage for distant tiles - Minimize network requests through intelligent caching - Support smooth panning across large geographic areas ## Acceptance Criteria - [ ] Tiles dynamically load as camera moves - [ ] Multiple LOD levels implemented (at least 3) - [ ] Smooth transitions between detail levels - [ ] No visible tile popping or loading artifacts - [ ] Performance remains stable with large view areas - [ ] Memory usage stays bounded regardless of session length ## Related Issues - #41 - 3D radar view enhancements (completed) - #42 - Advanced visual enhancements for 3D radar view (in progress)
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Reference: olemd/skyview#45
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