Add progressive web app companion for cross-platform access
Vite + TypeScript PWA that mirrors the Android app's core features: - Pre-processed shelter data (build-time UTM33N→WGS84 conversion) - Leaflet map with shelter markers, user location, and offline tiles - Canvas compass arrow (ported from DirectionArrowView.kt) - IndexedDB shelter cache with 7-day staleness check - Service worker with CacheFirst tiles and precached app shell - i18n for en, nb, nn (ported from Android strings.xml) - iOS/Android compass handling with low-pass filter - Respects user map interaction (no auto-snap on pan/zoom) - Build revision cache-breaker for reliable SW updates Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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pwa/node_modules/leaflet/src/geo/projection/Projection.SphericalMercator.js
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pwa/node_modules/leaflet/src/geo/projection/Projection.SphericalMercator.js
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import {LatLng} from '../LatLng';
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import {Bounds} from '../../geometry/Bounds';
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import {Point} from '../../geometry/Point';
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/*
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* @namespace Projection
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* @projection L.Projection.SphericalMercator
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*
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* Spherical Mercator projection — the most common projection for online maps,
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* used by almost all free and commercial tile providers. Assumes that Earth is
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* a sphere. Used by the `EPSG:3857` CRS.
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*/
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var earthRadius = 6378137;
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export var SphericalMercator = {
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R: earthRadius,
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MAX_LATITUDE: 85.0511287798,
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project: function (latlng) {
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var d = Math.PI / 180,
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max = this.MAX_LATITUDE,
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lat = Math.max(Math.min(max, latlng.lat), -max),
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sin = Math.sin(lat * d);
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return new Point(
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this.R * latlng.lng * d,
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this.R * Math.log((1 + sin) / (1 - sin)) / 2);
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},
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unproject: function (point) {
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var d = 180 / Math.PI;
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return new LatLng(
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(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,
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point.x * d / this.R);
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},
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bounds: (function () {
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var d = earthRadius * Math.PI;
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return new Bounds([-d, -d], [d, d]);
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})()
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};
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