Add progressive web app companion for cross-platform access
Vite + TypeScript PWA that mirrors the Android app's core features: - Pre-processed shelter data (build-time UTM33N→WGS84 conversion) - Leaflet map with shelter markers, user location, and offline tiles - Canvas compass arrow (ported from DirectionArrowView.kt) - IndexedDB shelter cache with 7-day staleness check - Service worker with CacheFirst tiles and precached app shell - i18n for en, nb, nn (ported from Android strings.xml) - iOS/Android compass handling with low-pass filter - Respects user map interaction (no auto-snap on pan/zoom) - Build revision cache-breaker for reliable SW updates Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
46365b713b
commit
e8428de775
12051 changed files with 1799735 additions and 0 deletions
28
pwa/node_modules/lodash/_shuffleSelf.js
generated
vendored
Normal file
28
pwa/node_modules/lodash/_shuffleSelf.js
generated
vendored
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
var baseRandom = require('./_baseRandom');
|
||||
|
||||
/**
|
||||
* A specialized version of `_.shuffle` which mutates and sets the size of `array`.
|
||||
*
|
||||
* @private
|
||||
* @param {Array} array The array to shuffle.
|
||||
* @param {number} [size=array.length] The size of `array`.
|
||||
* @returns {Array} Returns `array`.
|
||||
*/
|
||||
function shuffleSelf(array, size) {
|
||||
var index = -1,
|
||||
length = array.length,
|
||||
lastIndex = length - 1;
|
||||
|
||||
size = size === undefined ? length : size;
|
||||
while (++index < size) {
|
||||
var rand = baseRandom(index, lastIndex),
|
||||
value = array[rand];
|
||||
|
||||
array[rand] = array[index];
|
||||
array[index] = value;
|
||||
}
|
||||
array.length = size;
|
||||
return array;
|
||||
}
|
||||
|
||||
module.exports = shuffleSelf;
|
||||
Loading…
Add table
Add a link
Reference in a new issue