Add progressive web app companion for cross-platform access
Vite + TypeScript PWA that mirrors the Android app's core features: - Pre-processed shelter data (build-time UTM33N→WGS84 conversion) - Leaflet map with shelter markers, user location, and offline tiles - Canvas compass arrow (ported from DirectionArrowView.kt) - IndexedDB shelter cache with 7-day staleness check - Service worker with CacheFirst tiles and precached app shell - i18n for en, nb, nn (ported from Android strings.xml) - iOS/Android compass handling with low-pass filter - Respects user map interaction (no auto-snap on pan/zoom) - Build revision cache-breaker for reliable SW updates Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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pwa/node_modules/randombytes/test.js
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pwa/node_modules/randombytes/test.js
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var test = require('tape')
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var randomBytes = require('./')
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var MAX_BYTES = 65536
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var MAX_UINT32 = 4294967295
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test('sync', function (t) {
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t.plan(9)
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t.equals(randomBytes(0).length, 0, 'len: ' + 0)
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t.equals(randomBytes(3).length, 3, 'len: ' + 3)
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t.equals(randomBytes(30).length, 30, 'len: ' + 30)
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t.equals(randomBytes(300).length, 300, 'len: ' + 300)
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t.equals(randomBytes(17 + MAX_BYTES).length, 17 + MAX_BYTES, 'len: ' + 17 + MAX_BYTES)
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t.equals(randomBytes(MAX_BYTES * 100).length, MAX_BYTES * 100, 'len: ' + MAX_BYTES * 100)
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t.throws(function () {
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randomBytes(MAX_UINT32 + 1)
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})
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t.throws(function () {
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t.equals(randomBytes(-1))
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})
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t.throws(function () {
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t.equals(randomBytes('hello'))
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})
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})
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test('async', function (t) {
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t.plan(9)
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randomBytes(0, function (err, resp) {
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if (err) throw err
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t.equals(resp.length, 0, 'len: ' + 0)
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})
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randomBytes(3, function (err, resp) {
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if (err) throw err
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t.equals(resp.length, 3, 'len: ' + 3)
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})
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randomBytes(30, function (err, resp) {
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if (err) throw err
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t.equals(resp.length, 30, 'len: ' + 30)
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})
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randomBytes(300, function (err, resp) {
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if (err) throw err
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t.equals(resp.length, 300, 'len: ' + 300)
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})
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randomBytes(17 + MAX_BYTES, function (err, resp) {
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if (err) throw err
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t.equals(resp.length, 17 + MAX_BYTES, 'len: ' + 17 + MAX_BYTES)
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})
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randomBytes(MAX_BYTES * 100, function (err, resp) {
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if (err) throw err
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t.equals(resp.length, MAX_BYTES * 100, 'len: ' + MAX_BYTES * 100)
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})
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t.throws(function () {
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randomBytes(MAX_UINT32 + 1, function () {
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t.ok(false, 'should not get here')
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})
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})
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t.throws(function () {
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randomBytes(-1, function () {
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t.ok(false, 'should not get here')
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})
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})
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t.throws(function () {
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randomBytes('hello', function () {
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t.ok(false, 'should not get here')
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})
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})
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})
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