tilfluktsrom/pwa/node_modules/leaflet/src/geo/projection/Projection.SphericalMercator.js
Ole-Morten Duesund e8428de775 Add progressive web app companion for cross-platform access
Vite + TypeScript PWA that mirrors the Android app's core features:
- Pre-processed shelter data (build-time UTM33N→WGS84 conversion)
- Leaflet map with shelter markers, user location, and offline tiles
- Canvas compass arrow (ported from DirectionArrowView.kt)
- IndexedDB shelter cache with 7-day staleness check
- Service worker with CacheFirst tiles and precached app shell
- i18n for en, nb, nn (ported from Android strings.xml)
- iOS/Android compass handling with low-pass filter
- Respects user map interaction (no auto-snap on pan/zoom)
- Build revision cache-breaker for reliable SW updates

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:41:38 +01:00

44 lines
1.1 KiB
JavaScript

import {LatLng} from '../LatLng';
import {Bounds} from '../../geometry/Bounds';
import {Point} from '../../geometry/Point';
/*
* @namespace Projection
* @projection L.Projection.SphericalMercator
*
* Spherical Mercator projection — the most common projection for online maps,
* used by almost all free and commercial tile providers. Assumes that Earth is
* a sphere. Used by the `EPSG:3857` CRS.
*/
var earthRadius = 6378137;
export var SphericalMercator = {
R: earthRadius,
MAX_LATITUDE: 85.0511287798,
project: function (latlng) {
var d = Math.PI / 180,
max = this.MAX_LATITUDE,
lat = Math.max(Math.min(max, latlng.lat), -max),
sin = Math.sin(lat * d);
return new Point(
this.R * latlng.lng * d,
this.R * Math.log((1 + sin) / (1 - sin)) / 2);
},
unproject: function (point) {
var d = 180 / Math.PI;
return new LatLng(
(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,
point.x * d / this.R);
},
bounds: (function () {
var d = earthRadius * Math.PI;
return new Bounds([-d, -d], [d, d]);
})()
};