Vite + TypeScript PWA that mirrors the Android app's core features: - Pre-processed shelter data (build-time UTM33N→WGS84 conversion) - Leaflet map with shelter markers, user location, and offline tiles - Canvas compass arrow (ported from DirectionArrowView.kt) - IndexedDB shelter cache with 7-day staleness check - Service worker with CacheFirst tiles and precached app shell - i18n for en, nb, nn (ported from Android strings.xml) - iOS/Android compass handling with low-pass filter - Respects user map interaction (no auto-snap on pan/zoom) - Build revision cache-breaker for reliable SW updates Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
113 lines
3.4 KiB
JavaScript
113 lines
3.4 KiB
JavaScript
import {CircleMarker} from './CircleMarker';
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import {Path} from './Path';
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import * as Util from '../../core/Util';
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import {toLatLng} from '../../geo/LatLng';
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import {LatLngBounds} from '../../geo/LatLngBounds';
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import {Earth} from '../../geo/crs/CRS.Earth';
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/*
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* @class Circle
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* @aka L.Circle
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* @inherits CircleMarker
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*
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* A class for drawing circle overlays on a map. Extends `CircleMarker`.
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*
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* It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).
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*
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* @example
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*
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* ```js
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* L.circle([50.5, 30.5], {radius: 200}).addTo(map);
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* ```
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*/
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export var Circle = CircleMarker.extend({
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initialize: function (latlng, options, legacyOptions) {
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if (typeof options === 'number') {
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// Backwards compatibility with 0.7.x factory (latlng, radius, options?)
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options = Util.extend({}, legacyOptions, {radius: options});
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}
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Util.setOptions(this, options);
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this._latlng = toLatLng(latlng);
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if (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }
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// @section
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// @aka Circle options
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// @option radius: Number; Radius of the circle, in meters.
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this._mRadius = this.options.radius;
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},
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// @method setRadius(radius: Number): this
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// Sets the radius of a circle. Units are in meters.
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setRadius: function (radius) {
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this._mRadius = radius;
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return this.redraw();
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},
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// @method getRadius(): Number
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// Returns the current radius of a circle. Units are in meters.
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getRadius: function () {
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return this._mRadius;
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},
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// @method getBounds(): LatLngBounds
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// Returns the `LatLngBounds` of the path.
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getBounds: function () {
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var half = [this._radius, this._radiusY || this._radius];
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return new LatLngBounds(
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this._map.layerPointToLatLng(this._point.subtract(half)),
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this._map.layerPointToLatLng(this._point.add(half)));
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},
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setStyle: Path.prototype.setStyle,
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_project: function () {
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var lng = this._latlng.lng,
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lat = this._latlng.lat,
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map = this._map,
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crs = map.options.crs;
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if (crs.distance === Earth.distance) {
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var d = Math.PI / 180,
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latR = (this._mRadius / Earth.R) / d,
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top = map.project([lat + latR, lng]),
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bottom = map.project([lat - latR, lng]),
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p = top.add(bottom).divideBy(2),
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lat2 = map.unproject(p).lat,
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lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /
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(Math.cos(lat * d) * Math.cos(lat2 * d))) / d;
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if (isNaN(lngR) || lngR === 0) {
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lngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425
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}
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this._point = p.subtract(map.getPixelOrigin());
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this._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;
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this._radiusY = p.y - top.y;
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} else {
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var latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));
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this._point = map.latLngToLayerPoint(this._latlng);
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this._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;
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}
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this._updateBounds();
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}
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});
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// @factory L.circle(latlng: LatLng, options?: Circle options)
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// Instantiates a circle object given a geographical point, and an options object
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// which contains the circle radius.
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// @alternative
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// @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)
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// Obsolete way of instantiating a circle, for compatibility with 0.7.x code.
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// Do not use in new applications or plugins.
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export function circle(latlng, options, legacyOptions) {
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return new Circle(latlng, options, legacyOptions);
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}
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