tilfluktsrom/pwa/node_modules/lodash/_baseToString.js
Ole-Morten Duesund e8428de775 Add progressive web app companion for cross-platform access
Vite + TypeScript PWA that mirrors the Android app's core features:
- Pre-processed shelter data (build-time UTM33N→WGS84 conversion)
- Leaflet map with shelter markers, user location, and offline tiles
- Canvas compass arrow (ported from DirectionArrowView.kt)
- IndexedDB shelter cache with 7-day staleness check
- Service worker with CacheFirst tiles and precached app shell
- i18n for en, nb, nn (ported from Android strings.xml)
- iOS/Android compass handling with low-pass filter
- Respects user map interaction (no auto-snap on pan/zoom)
- Build revision cache-breaker for reliable SW updates

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:41:38 +01:00

37 lines
1.1 KiB
JavaScript

var Symbol = require('./_Symbol'),
arrayMap = require('./_arrayMap'),
isArray = require('./isArray'),
isSymbol = require('./isSymbol');
/** Used as references for various `Number` constants. */
var INFINITY = 1 / 0;
/** Used to convert symbols to primitives and strings. */
var symbolProto = Symbol ? Symbol.prototype : undefined,
symbolToString = symbolProto ? symbolProto.toString : undefined;
/**
* The base implementation of `_.toString` which doesn't convert nullish
* values to empty strings.
*
* @private
* @param {*} value The value to process.
* @returns {string} Returns the string.
*/
function baseToString(value) {
// Exit early for strings to avoid a performance hit in some environments.
if (typeof value == 'string') {
return value;
}
if (isArray(value)) {
// Recursively convert values (susceptible to call stack limits).
return arrayMap(value, baseToString) + '';
}
if (isSymbol(value)) {
return symbolToString ? symbolToString.call(value) : '';
}
var result = (value + '');
return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;
}
module.exports = baseToString;