Initial implementation of Tilt-Shift Camera Android app

A dedicated camera app for tilt-shift photography with:
- Real-time OpenGL ES 2.0 shader-based blur preview
- Touch gesture controls (drag, rotate, pinch) for adjusting effect
- CameraX integration for camera preview and high-res capture
- EXIF metadata with GPS location support
- MediaStore integration for saving to gallery
- Jetpack Compose UI with haptic feedback

Tech stack: Kotlin, CameraX, OpenGL ES 2.0, Jetpack Compose
Min SDK: 26 (Android 8.0), Target SDK: 35 (Android 15)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Ole-Morten Duesund 2026-01-28 15:26:41 +01:00
commit 07e10ac9c3
38 changed files with 3489 additions and 0 deletions

View file

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package no.naiv.tiltshift.util
import android.content.Context
import android.os.Build
import android.os.VibrationEffect
import android.os.Vibrator
import android.os.VibratorManager
import android.view.HapticFeedbackConstants
import android.view.View
/**
* Provides haptic feedback for user interactions.
*/
class HapticFeedback(private val context: Context) {
private val vibrator: Vibrator by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager = context.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
vibratorManager.defaultVibrator
} else {
@Suppress("DEPRECATION")
context.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
}
}
/**
* Light tick for UI feedback (button press, slider change).
*/
fun tick() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
vibrator.vibrate(VibrationEffect.createPredefined(VibrationEffect.EFFECT_TICK))
} else {
@Suppress("DEPRECATION")
vibrator.vibrate(10L)
}
}
/**
* Click feedback for confirmations.
*/
fun click() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
vibrator.vibrate(VibrationEffect.createPredefined(VibrationEffect.EFFECT_CLICK))
} else {
@Suppress("DEPRECATION")
vibrator.vibrate(20L)
}
}
/**
* Heavy click for important actions (photo capture).
*/
fun heavyClick() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
vibrator.vibrate(VibrationEffect.createPredefined(VibrationEffect.EFFECT_HEAVY_CLICK))
} else {
@Suppress("DEPRECATION")
vibrator.vibrate(40L)
}
}
/**
* Success feedback pattern.
*/
fun success() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
val timings = longArrayOf(0, 30, 50, 30)
val amplitudes = intArrayOf(0, 100, 0, 200)
vibrator.vibrate(VibrationEffect.createWaveform(timings, amplitudes, -1))
} else {
@Suppress("DEPRECATION")
vibrator.vibrate(longArrayOf(0, 30, 50, 30), -1)
}
}
/**
* Error feedback pattern.
*/
fun error() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
val timings = longArrayOf(0, 50, 30, 50, 30, 50)
val amplitudes = intArrayOf(0, 150, 0, 150, 0, 150)
vibrator.vibrate(VibrationEffect.createWaveform(timings, amplitudes, -1))
} else {
@Suppress("DEPRECATION")
vibrator.vibrate(longArrayOf(0, 50, 30, 50, 30, 50), -1)
}
}
companion object {
/**
* Use system haptic feedback on a View for standard interactions.
*/
fun performHapticFeedback(view: View, feedbackConstant: Int = HapticFeedbackConstants.VIRTUAL_KEY) {
view.performHapticFeedback(feedbackConstant)
}
}
}