From 5b553c719667b86d0ef37e661b7a7ff03785a75c Mon Sep 17 00:00:00 2001 From: Ole-Morten Duesund Date: Mon, 11 May 2026 16:22:54 +0200 Subject: [PATCH] Drive renderer rotation from Display.rotation, not OrientationEventListener MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit OrientationEventListener fires continuously on the raw accelerometer tilt and crosses the ROTATION_90 / ROTATION_270 boundary at 45° — well before the system actually rotates the activity. The renderer was swapping its texcoord buffer at 45° tilt while the GL surface and Compose layout were still in the previous orientation, so for the few degrees between "OrientationEventListener fires" and "activity rotates" the camera image rendered at the wrong rotation. Past that window it snapped back into sync. Use LocalConfiguration + Display.rotation to source the renderer's rotation. Configuration only changes when the activity has actually rotated, so the texcoord buffer flips in lock-step with the GL surface and there is no transient mis-orientation. OrientationEventListener is still used by capture for EXIF metadata. Bump to 1.1.13. Co-Authored-By: Claude Opus 4.7 (1M context) --- .../java/no/naiv/tiltshift/ui/CameraScreen.kt | 23 +++++++++++++++---- version.properties | 4 ++-- 2 files changed, 20 insertions(+), 7 deletions(-) diff --git a/app/src/main/java/no/naiv/tiltshift/ui/CameraScreen.kt b/app/src/main/java/no/naiv/tiltshift/ui/CameraScreen.kt index d5999ed..763d4e4 100644 --- a/app/src/main/java/no/naiv/tiltshift/ui/CameraScreen.kt +++ b/app/src/main/java/no/naiv/tiltshift/ui/CameraScreen.kt @@ -1,9 +1,13 @@ package no.naiv.tiltshift.ui +import android.content.Context import android.content.Intent import android.graphics.SurfaceTexture +import android.hardware.display.DisplayManager import android.opengl.GLSurfaceView import android.util.Log +import android.view.Display +import android.view.Surface import androidx.compose.animation.AnimatedVisibility import androidx.compose.animation.fadeIn import androidx.compose.animation.fadeOut @@ -164,11 +168,20 @@ fun CameraScreen( } } - // Forward device rotation to renderer so the camera image stays - // world-aligned as the activity rotates with the device. - val currentRotation by viewModel.currentRotation.collectAsState() - LaunchedEffect(currentRotation, renderer) { - renderer?.setDisplayRotation(currentRotation) + // Forward the activity's actual rotation (Display.rotation) to the + // renderer so the camera image stays world-aligned as the activity rotates + // with the device. Don't drive this from OrientationEventListener — its + // 45° threshold fires *before* the activity has rotated, briefly leaving + // the texcoord set out of sync with the GL surface orientation. + // LocalConfiguration triggers a recomposition on configuration change, + // which is when Display.rotation can have changed. + val configuration = androidx.compose.ui.platform.LocalConfiguration.current + val displayRotation = remember(configuration) { + val displayManager = context.getSystemService(Context.DISPLAY_SERVICE) as DisplayManager + displayManager.getDisplay(Display.DEFAULT_DISPLAY)?.rotation ?: Surface.ROTATION_0 + } + LaunchedEffect(displayRotation, renderer) { + renderer?.setDisplayRotation(displayRotation) glSurfaceView?.requestRender() } diff --git a/version.properties b/version.properties index aaf41eb..93b21cf 100644 --- a/version.properties +++ b/version.properties @@ -1,4 +1,4 @@ versionMajor=1 versionMinor=1 -versionPatch=12 -versionCode=14 +versionPatch=13 +versionCode=15