Fix landscape image rotating opposite to device
OrientationDetector mapped the OrientationEventListener angle to
Surface.ROTATION_* with 90 and 270 swapped relative to the CameraX
docs example. The angle reports the device's physical clockwise
rotation, whereas Surface.ROTATION_* describes the screen's logical
rotation (opposite direction), so the values must be inverted.
Symptom: rotating the phone clockwise rotated the live preview counter-
clockwise (and vice versa), instead of keeping world-up at screen-up.
The bug was previously masked because the only consumer of the value
(deviceRotation in capturePhoto) is unused — the live preview commit
(d321f07) wired this same value into CameraX's setTargetRotation, which
exposed the inverted mapping.
Bump to 1.1.7.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
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2 changed files with 10 additions and 4 deletions
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@ -24,11 +24,17 @@ class OrientationDetector(private val context: Context) {
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override fun onOrientationChanged(orientation: Int) {
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if (orientation == ORIENTATION_UNKNOWN) return
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// OrientationEventListener reports the device's physical rotation
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// (clockwise from natural). Surface.ROTATION_* describes the screen's
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// logical rotation, which is the opposite direction — so device tilted
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// 90° CW (orientation ≈ 90, "left side at top") maps to ROTATION_270,
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// and 90° CCW (orientation ≈ 270) maps to ROTATION_90. Matches the
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// CameraX docs example for setTargetRotation.
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val rotation = when {
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orientation >= 315 || orientation < 45 -> Surface.ROTATION_0
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orientation >= 45 && orientation < 135 -> Surface.ROTATION_90
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orientation >= 45 && orientation < 135 -> Surface.ROTATION_270
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orientation >= 135 && orientation < 225 -> Surface.ROTATION_180
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else -> Surface.ROTATION_270
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else -> Surface.ROTATION_90
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}
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if (rotation != lastRotation) {
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@ -1,4 +1,4 @@
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versionMajor=1
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versionMinor=1
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versionPatch=6
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versionCode=8
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versionPatch=7
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versionCode=9
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