Add 2D focus positioning, fix rotation tracking, sync preview with effect
2D positioning: - Add positionX parameter to BlurParameters (was only Y before) - Update shader with uPositionX and uPositionY uniforms - Single-finger drag now moves focus center anywhere on screen - Update gradient mask generation for capture Rotation tracking: - Remove dampening from rotation gesture (1:1 tracking) - Rotate gesture now directly tracks finger movement - Preview effect rotates in sync with overlay Overlay and shader sync: - Both now use same positionX, positionY, angle parameters - Preview blur effect matches overlay visualization Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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5 changed files with 53 additions and 41 deletions
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@ -24,7 +24,8 @@ class TiltShiftShader(private val context: Context) {
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// Uniform locations
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private var uTextureLocation: Int = 0
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private var uAngleLocation: Int = 0
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private var uPositionLocation: Int = 0
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private var uPositionXLocation: Int = 0
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private var uPositionYLocation: Int = 0
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private var uSizeLocation: Int = 0
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private var uBlurAmountLocation: Int = 0
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private var uResolutionLocation: Int = 0
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@ -61,7 +62,8 @@ class TiltShiftShader(private val context: Context) {
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// Get uniform locations
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uTextureLocation = GLES20.glGetUniformLocation(programId, "uTexture")
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uAngleLocation = GLES20.glGetUniformLocation(programId, "uAngle")
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uPositionLocation = GLES20.glGetUniformLocation(programId, "uPosition")
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uPositionXLocation = GLES20.glGetUniformLocation(programId, "uPositionX")
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uPositionYLocation = GLES20.glGetUniformLocation(programId, "uPositionY")
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uSizeLocation = GLES20.glGetUniformLocation(programId, "uSize")
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uBlurAmountLocation = GLES20.glGetUniformLocation(programId, "uBlurAmount")
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uResolutionLocation = GLES20.glGetUniformLocation(programId, "uResolution")
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@ -84,7 +86,8 @@ class TiltShiftShader(private val context: Context) {
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// Set effect parameters
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GLES20.glUniform1f(uAngleLocation, params.angle)
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GLES20.glUniform1f(uPositionLocation, params.position)
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GLES20.glUniform1f(uPositionXLocation, params.positionX)
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GLES20.glUniform1f(uPositionYLocation, params.positionY)
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GLES20.glUniform1f(uSizeLocation, params.size)
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GLES20.glUniform1f(uBlurAmountLocation, params.blurAmount)
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GLES20.glUniform2f(uResolutionLocation, width.toFloat(), height.toFloat())
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