Fix landscape preview by rebinding on rotation change

`Preview.targetRotation = …` on an already-bound use case does not
refresh the live SurfaceTexture's transform matrix or trigger a new
SurfaceRequest with a rotation-appropriate buffer size — the new
rotation only applies to subsequently bound streams. With our custom
SurfaceProvider, the result was that rotating to landscape left the
camera still writing portrait-oriented frames into the now-landscape
GL surface, so the preview appeared to rotate with the device instead
of switching to landscape.

Rebind the camera use cases when the target rotation changes so
CameraX fires a fresh SurfaceRequest with the correct resolution
and matrix. Also revert the OrientationDetector mapping back to its
original (matches Display.rotation for a fullSensor activity, which
is what setTargetRotation expects); the previous "fix" went the wrong
direction and was not the root cause.

Bump to 1.1.8.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ole-Morten Duesund 2026-05-11 14:05:45 +02:00
commit f0d81db068
3 changed files with 13 additions and 15 deletions

View file

@ -194,15 +194,19 @@ class CameraManager(private val context: Context) {
/**
* Updates the target rotation for Preview and ImageCapture use cases.
* Call when the device rotates: this rotates the SurfaceTexture transform matrix
* (so the GL preview stays upright) and tags captures with the right orientation.
* Safe to call on the main thread; CameraX permits live target-rotation updates.
*
* Rebinds the use cases so CameraX issues a fresh SurfaceRequest with a
* resolution matching the new rotation and a corresponding texture transform
* matrix. Calling `preview.targetRotation = rotation` alone is insufficient
* for a custom SurfaceProvider the new rotation only takes effect on
* subsequently bound streams, leaving the live SurfaceTexture matrix and
* buffer size stale (which made the preview appear locked to the original
* portrait orientation when the device was rotated to landscape).
*/
fun setTargetRotation(rotation: Int) {
if (targetRotation == rotation) return
targetRotation = rotation
preview?.targetRotation = rotation
imageCapture?.targetRotation = rotation
lifecycleOwnerRef?.get()?.let { bindCameraUseCases(it) }
}
/**