Fix landscape preview by rebinding on rotation change
`Preview.targetRotation = …` on an already-bound use case does not refresh the live SurfaceTexture's transform matrix or trigger a new SurfaceRequest with a rotation-appropriate buffer size — the new rotation only applies to subsequently bound streams. With our custom SurfaceProvider, the result was that rotating to landscape left the camera still writing portrait-oriented frames into the now-landscape GL surface, so the preview appeared to rotate with the device instead of switching to landscape. Rebind the camera use cases when the target rotation changes so CameraX fires a fresh SurfaceRequest with the correct resolution and matrix. Also revert the OrientationDetector mapping back to its original (matches Display.rotation for a fullSensor activity, which is what setTargetRotation expects); the previous "fix" went the wrong direction and was not the root cause. Bump to 1.1.8. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
5eb476a059
commit
f0d81db068
3 changed files with 13 additions and 15 deletions
|
|
@ -1,4 +1,4 @@
|
|||
versionMajor=1
|
||||
versionMinor=1
|
||||
versionPatch=7
|
||||
versionCode=9
|
||||
versionPatch=8
|
||||
versionCode=10
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue