Commit graph

3 commits

Author SHA1 Message Date
3bbf4f9d14 Fix portrait orientation and reduce gesture sensitivity
- Rotate texture coordinates 90° for portrait mode display
  (camera sensors are landscape-oriented by default)
- Add sensitivity dampening constants for all gesture types:
  - Position drag: 0.3x
  - Rotation: 0.4x
  - Size pinch: 0.5x
  - Zoom pinch: 0.6x
- Track accumulated drag for smoother position changes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:32:31 +01:00
cc367bc713 Fix GLSL shader for OpenGL ES 2.0 compatibility
- Move #extension directive to first line (required by GLSL)
- Replace array initializer syntax with getWeight() function
  (float[]() constructor not supported in GLSL ES 1.00)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:27:55 +01:00
07e10ac9c3 Initial implementation of Tilt-Shift Camera Android app
A dedicated camera app for tilt-shift photography with:
- Real-time OpenGL ES 2.0 shader-based blur preview
- Touch gesture controls (drag, rotate, pinch) for adjusting effect
- CameraX integration for camera preview and high-res capture
- EXIF metadata with GPS location support
- MediaStore integration for saving to gallery
- Jetpack Compose UI with haptic feedback

Tech stack: Kotlin, CameraX, OpenGL ES 2.0, Jetpack Compose
Min SDK: 26 (Android 8.0), Target SDK: 35 (Android 15)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:26:41 +01:00