# Tilt-Shift Camera Android camera app that applies a real-time tilt-shift (miniature/diorama) blur effect to the camera preview and to imported gallery images. Built with Kotlin, Jetpack Compose, CameraX, and OpenGL ES 2.0. ## What it does - Live camera preview with GPU-accelerated tilt-shift blur via GLSL fragment shader - Gallery import with CPU-based preview that updates in real time as you adjust parameters - Supports both **linear** (band) and **radial** (elliptical) blur modes - Gesture controls: drag to position, pinch to resize, two-finger rotate - Slider panel for precise control of blur, falloff, size, angle, aspect ratio - Multi-lens support on devices with multiple back cameras - EXIF GPS tagging with user-toggleable opt-out (persisted across restarts) - Saves processed images to MediaStore (scoped storage) ## Architecture ``` no.naiv.tiltshift/ MainActivity.kt # Entry point, permissions, edge-to-edge setup ui/ CameraScreen.kt # Main Compose UI, GL surface, controls CameraViewModel.kt # State management, gallery preview loop, bitmap lifecycle TiltShiftOverlay.kt # Gesture handling and visual guides ZoomControl.kt # Zoom presets and indicator LensSwitcher.kt # Multi-lens picker theme/AppColors.kt # Color constants camera/ CameraManager.kt # CameraX lifecycle, zoom, lens binding ImageCaptureHandler.kt # Capture pipeline, CPU blur/mask, gallery processing LensController.kt # Enumerates physical camera lenses effect/ TiltShiftRenderer.kt # GLSurfaceView.Renderer for live camera preview TiltShiftShader.kt # Compiles GLSL, sets uniforms (incl. precomputed trig) BlurParameters.kt # Data class for all effect parameters storage/ PhotoSaver.kt # MediaStore writes, EXIF metadata, IS_PENDING pattern SaveResult.kt # Sealed class for save outcomes util/ LocationProvider.kt # FusedLocationProvider flow (accepts coarse or fine) OrientationDetector.kt # Device rotation for EXIF HapticFeedback.kt # Null-safe vibration wrapper ``` ### Rendering pipeline - **Camera preview**: OpenGL ES 2.0 via `GLSurfaceView` + `TiltShiftRenderer`. Camera frames arrive as `GL_TEXTURE_EXTERNAL_OES` from a `SurfaceTexture`. The fragment shader (`tiltshift_fragment.glsl`) applies blur per-fragment using precomputed `uCosAngle`/`uSinAngle` uniforms and an unrolled 9-tap Gaussian kernel. - **Gallery preview**: CPU-based. A 1024px-max downscaled source is kept in `galleryPreviewSource`. `CameraViewModel.startPreviewLoop()` uses `collectLatest` on blur params (with 80ms debounce) to reactively recompute the preview via `ImageCaptureHandler.applyTiltShiftPreview()`. - **Final save**: Full-resolution CPU pipeline — stack blur at 1/4 scale, gradient mask at 1/4 scale with bilinear upscale, per-pixel compositing. Camera captures save both original + processed; gallery imports save only the processed version (original already on device). ## Build & run ```bash ./gradlew compileDebugKotlin # Quick compile check ./bump-version.sh patch # REQUIRED before every release build ./gradlew assembleRelease # Build release APK adb install -r app/build/outputs/apk/release/naiv-tilt-shift-release.apk ``` **IMPORTANT:** Always run `./bump-version.sh [major|minor|patch]` before `assembleRelease`. The version is tracked in `version.properties` and read by `build.gradle.kts`. Commit the bumped `version.properties` before or with the release. Signing config is loaded from `local.properties` (not committed). ## Key design decisions and patterns ### Bitmap lifecycle (important!) Bitmaps emitted to `StateFlow`s are **never eagerly recycled** immediately after replacement. Compose may still be drawing the old bitmap in the current frame. Instead: - A `pendingRecyclePreview` / `pendingRecycleThumbnail` field holds the bitmap from the *previous* update - On the *next* update, the pending bitmap is recycled (Compose has had a full frame to finish) - Final cleanup happens in `cancelGalleryPreview()` (which `join()`s the preview job first) and `onCleared()` ### Thread safety - `galleryPreviewSource` is `@Volatile` (accessed from Main thread, IO dispatcher, and cancel path) - `TiltShiftRenderer.currentTexCoords` is `@Volatile` (written by UI thread, read by GL thread) - `cancelGalleryPreview()` cancels + `join()`s the preview job before recycling the source bitmap, because `applyTiltShiftEffect` is a long CPU loop with no suspension points - GL resources are released via `glSurfaceView.queueEvent {}` (must run on GL thread) - `CameraManager.captureExecutor` is shut down in `release()` to prevent thread leaks ### Error handling - `bitmap.compress()` return value is checked; failure reported to user - `loadBitmapFromUri()` logs all null-return paths (stream open, dimensions, decode) - Error/success dismiss indicators use cancellable `Job` tracking to prevent race conditions - `writeExifToUri()` returns boolean and logs at ERROR level on failure ## Permissions | Permission | Purpose | Notes | |-----------|---------|-------| | `CAMERA` | Camera preview and capture | Required | | `ACCESS_FINE_LOCATION` | GPS EXIF tagging | Optional; coarse-only grant also works | | `ACCESS_COARSE_LOCATION` | GPS EXIF tagging | Fallback if fine denied | | `ACCESS_MEDIA_LOCATION` | Read GPS from gallery images | Required on Android 10+ | | `VIBRATE` | Haptic feedback | Always granted | ## Known limitations / future work - `minSdk = 35` (Android 15) — intentional for personal use. Lower to 26-29 if distributing. - Dependencies are pinned to late-2024 versions; periodic bumps recommended. - Fragment shader uses `int` uniform branching in GLSL ES 1.00 — works but could be cleaner with ES 3.00.