Bring back the v1.1.9 approach (apply an inverse rotation to the texcoord sampling pattern so the camera image stays world-aligned through device rotation), but with the right signs this time. The previous angles were 180° off for both landscape orientations and showed the camera content upside-down on a real device. Verified each Display.rotation against the emulator's virtual scene (sky-yellow → road-brown → buildings-dark): the sky/yellow band now sits at the top of the screen in all four orientations. Bump to 1.1.11. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
4 lines
61 B
INI
4 lines
61 B
INI
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versionPatch=11
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versionCode=13
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