Stop trying to rotate the camera image based on device orientation. The activity is now locked to portrait (screenOrientation="portrait"), so the GL surface stays portrait-sized regardless of how the device is held, and the camera passthrough goes back to the simple texCoordsBack 90° rotation that was working before any of the v1.1.6–1.1.13 attempts at landscape support. Net effect: the camera image stays in the device's portrait frame and visually follows the phone as it tilts (since there is no inverse rotation cancelling it). The UI is also locked to the portrait layout for now — a follow-up will add Modifier.graphicsLayer rotations to the icon overlays so they stay readable when the phone is held sideways. screenOrientation switched from fullSensor to portrait; the rest of the file changes are reverts of the orientation plumbing introduced in v1.1.6 and its follow-ups. Bump to 1.1.14. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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61 B
INI
4 lines
61 B
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versionMajor=1
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versionMinor=1
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versionPatch=14
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versionCode=16
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