tilt-shift-camera/app/src/main/java/no/naiv/tiltshift/camera/ImageCaptureHandler.kt

504 lines
16 KiB
Kotlin
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package no.naiv.tiltshift.camera
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.graphics.Matrix
import android.location.Location
import androidx.camera.core.ImageCapture
import androidx.camera.core.ImageCaptureException
import androidx.camera.core.ImageProxy
import androidx.exifinterface.media.ExifInterface
import kotlinx.coroutines.suspendCancellableCoroutine
import no.naiv.tiltshift.effect.BlurMode
import no.naiv.tiltshift.effect.BlurParameters
import no.naiv.tiltshift.storage.PhotoSaver
import no.naiv.tiltshift.storage.SaveResult
import java.util.concurrent.Executor
import kotlin.coroutines.resume
import kotlin.math.cos
import kotlin.math.sin
import kotlin.math.sqrt
/**
* Handles capturing photos with the tilt-shift effect applied.
*/
class ImageCaptureHandler(
private val context: Context,
private val photoSaver: PhotoSaver
) {
/**
* Holds the processed bitmap ready for saving, produced inside the
* camera callback (synchronous CPU work) and consumed afterwards
* in the caller's coroutine context.
*/
private class ProcessedCapture(val bitmap: Bitmap)
/**
* Captures a photo and applies the tilt-shift effect.
*
* Phase 1 (inside suspendCancellableCoroutine / camera callback):
* decode rotate apply effect (synchronous CPU work only)
*
* Phase 2 (after continuation resumes, back in coroutine context):
* save bitmap via PhotoSaver (suspend-safe)
*/
suspend fun capturePhoto(
imageCapture: ImageCapture,
executor: Executor,
blurParams: BlurParameters,
deviceRotation: Int,
location: Location?,
isFrontCamera: Boolean
): SaveResult {
// Phase 1: capture and process the image synchronously in the callback
val captureResult = suspendCancellableCoroutine { continuation ->
imageCapture.takePicture(
executor,
object : ImageCapture.OnImageCapturedCallback() {
override fun onCaptureSuccess(imageProxy: ImageProxy) {
try {
val imageRotation = imageProxy.imageInfo.rotationDegrees
var bitmap = imageProxyToBitmap(imageProxy)
imageProxy.close()
if (bitmap == null) {
continuation.resume(
SaveResult.Error("Failed to convert image") as Any
)
return
}
bitmap = rotateBitmap(bitmap, imageRotation, isFrontCamera)
val processedBitmap = applyTiltShiftEffect(bitmap, blurParams)
bitmap.recycle()
continuation.resume(ProcessedCapture(processedBitmap))
} catch (e: Exception) {
continuation.resume(
SaveResult.Error("Capture failed: ${e.message}", e) as Any
)
}
}
override fun onError(exception: ImageCaptureException) {
continuation.resume(
SaveResult.Error(
"Capture failed: ${exception.message}", exception
) as Any
)
}
}
)
}
// Phase 2: save to disk in the caller's coroutine context (suspend-safe)
if (captureResult is ProcessedCapture) {
return try {
photoSaver.saveBitmap(
captureResult.bitmap,
ExifInterface.ORIENTATION_NORMAL,
location
)
} finally {
captureResult.bitmap.recycle()
}
}
return captureResult as SaveResult
}
/**
* Rotates a bitmap to the correct orientation.
*/
private fun rotateBitmap(bitmap: Bitmap, rotationDegrees: Int, isFrontCamera: Boolean): Bitmap {
if (rotationDegrees == 0 && !isFrontCamera) {
return bitmap
}
val matrix = Matrix()
// Apply rotation
if (rotationDegrees != 0) {
matrix.postRotate(rotationDegrees.toFloat())
}
// Mirror for front camera
if (isFrontCamera) {
matrix.postScale(-1f, 1f)
}
val rotated = Bitmap.createBitmap(
bitmap, 0, 0, bitmap.width, bitmap.height, matrix, true
)
if (rotated != bitmap) {
bitmap.recycle()
}
return rotated
}
private fun imageProxyToBitmap(imageProxy: ImageProxy): Bitmap? {
val buffer = imageProxy.planes[0].buffer
val bytes = ByteArray(buffer.remaining())
buffer.get(bytes)
return BitmapFactory.decodeByteArray(bytes, 0, bytes.size)
}
/**
* Applies tilt-shift blur effect to a bitmap.
* Supports both linear and radial modes.
*/
private fun applyTiltShiftEffect(source: Bitmap, params: BlurParameters): Bitmap {
val width = source.width
val height = source.height
// Create output bitmap
val result = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
// For performance, we use a scaled-down version for blur and composite
val scaleFactor = 4 // Blur a 1/4 size image for speed
val blurredWidth = width / scaleFactor
val blurredHeight = height / scaleFactor
// Create scaled bitmap for blur
val scaled = Bitmap.createScaledBitmap(source, blurredWidth, blurredHeight, true)
// Apply stack blur (fast approximation)
val blurred = stackBlur(scaled, (params.blurAmount * 25).toInt().coerceIn(1, 25))
scaled.recycle()
// Scale blurred back up
val blurredFullSize = Bitmap.createScaledBitmap(blurred, width, height, true)
blurred.recycle()
// Create gradient mask based on tilt-shift parameters
val mask = createGradientMask(width, height, params)
// Composite: blend original with blurred based on mask
val pixels = IntArray(width * height)
val blurredPixels = IntArray(width * height)
val maskPixels = IntArray(width * height)
source.getPixels(pixels, 0, width, 0, 0, width, height)
blurredFullSize.getPixels(blurredPixels, 0, width, 0, 0, width, height)
mask.getPixels(maskPixels, 0, width, 0, 0, width, height)
blurredFullSize.recycle()
mask.recycle()
for (i in pixels.indices) {
val maskAlpha = (maskPixels[i] and 0xFF) / 255f
val origR = (pixels[i] shr 16) and 0xFF
val origG = (pixels[i] shr 8) and 0xFF
val origB = pixels[i] and 0xFF
val blurR = (blurredPixels[i] shr 16) and 0xFF
val blurG = (blurredPixels[i] shr 8) and 0xFF
val blurB = blurredPixels[i] and 0xFF
val r = (origR * (1 - maskAlpha) + blurR * maskAlpha).toInt()
val g = (origG * (1 - maskAlpha) + blurG * maskAlpha).toInt()
val b = (origB * (1 - maskAlpha) + blurB * maskAlpha).toInt()
pixels[i] = (0xFF shl 24) or (r shl 16) or (g shl 8) or b
}
result.setPixels(pixels, 0, width, 0, 0, width, height)
return result
}
/**
* Creates a gradient mask for the tilt-shift effect.
* Supports both linear and radial modes.
*/
private fun createGradientMask(width: Int, height: Int, params: BlurParameters): Bitmap {
val mask = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
val pixels = IntArray(width * height)
val centerX = width * params.positionX
val centerY = height * params.positionY
val focusSize = height * params.size * 0.5f
val transitionSize = focusSize * params.falloff
val cosAngle = cos(params.angle)
val sinAngle = sin(params.angle)
val screenAspect = width.toFloat() / height.toFloat()
for (y in 0 until height) {
for (x in 0 until width) {
val dist = when (params.mode) {
BlurMode.LINEAR -> {
// Rotate point around focus center
val dx = x - centerX
val dy = y - centerY
val rotatedY = -dx * sinAngle + dy * cosAngle
kotlin.math.abs(rotatedY)
}
BlurMode.RADIAL -> {
// Calculate elliptical distance from center
var dx = x - centerX
var dy = y - centerY
// Adjust for screen aspect ratio
dx *= screenAspect
// Rotate
val rotatedX = dx * cosAngle - dy * sinAngle
val rotatedY = dx * sinAngle + dy * cosAngle
// Apply ellipse aspect ratio
val adjustedX = rotatedX / params.aspectRatio
sqrt(adjustedX * adjustedX + rotatedY * rotatedY)
}
}
// Calculate blur amount based on distance from focus region
val blurAmount = when {
dist < focusSize -> 0f
dist < focusSize + transitionSize -> {
(dist - focusSize) / transitionSize
}
else -> 1f
}
val gray = (blurAmount * 255).toInt().coerceIn(0, 255)
pixels[y * width + x] = (0xFF shl 24) or (gray shl 16) or (gray shl 8) or gray
}
}
mask.setPixels(pixels, 0, width, 0, 0, width, height)
return mask
}
/**
* Fast stack blur algorithm.
*/
private fun stackBlur(bitmap: Bitmap, radius: Int): Bitmap {
if (radius < 1) return bitmap.copy(Bitmap.Config.ARGB_8888, true)
val w = bitmap.width
val h = bitmap.height
val pix = IntArray(w * h)
bitmap.getPixels(pix, 0, w, 0, 0, w, h)
val wm = w - 1
val hm = h - 1
val wh = w * h
val div = radius + radius + 1
val r = IntArray(wh)
val g = IntArray(wh)
val b = IntArray(wh)
var rsum: Int
var gsum: Int
var bsum: Int
var x: Int
var y: Int
var i: Int
var p: Int
var yp: Int
var yi: Int
var yw: Int
val vmin = IntArray(maxOf(w, h))
var divsum = (div + 1) shr 1
divsum *= divsum
val dv = IntArray(256 * divsum)
for (i2 in 0 until 256 * divsum) {
dv[i2] = (i2 / divsum)
}
yi = 0
yw = 0
val stack = Array(div) { IntArray(3) }
var stackpointer: Int
var stackstart: Int
var sir: IntArray
var rbs: Int
val r1 = radius + 1
var routsum: Int
var goutsum: Int
var boutsum: Int
var rinsum: Int
var ginsum: Int
var binsum: Int
for (y2 in 0 until h) {
rinsum = 0
ginsum = 0
binsum = 0
routsum = 0
goutsum = 0
boutsum = 0
rsum = 0
gsum = 0
bsum = 0
for (i2 in -radius..radius) {
p = pix[yi + minOf(wm, maxOf(i2, 0))]
sir = stack[i2 + radius]
sir[0] = (p and 0xff0000) shr 16
sir[1] = (p and 0x00ff00) shr 8
sir[2] = (p and 0x0000ff)
rbs = r1 - kotlin.math.abs(i2)
rsum += sir[0] * rbs
gsum += sir[1] * rbs
bsum += sir[2] * rbs
if (i2 > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
}
stackpointer = radius
for (x2 in 0 until w) {
r[yi] = dv[rsum]
g[yi] = dv[gsum]
b[yi] = dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (y2 == 0) {
vmin[x2] = minOf(x2 + radius + 1, wm)
}
p = pix[yw + vmin[x2]]
sir[0] = (p and 0xff0000) shr 16
sir[1] = (p and 0x00ff00) shr 8
sir[2] = (p and 0x0000ff)
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[(stackpointer) % div]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi++
}
yw += w
}
for (x2 in 0 until w) {
rinsum = 0
ginsum = 0
binsum = 0
routsum = 0
goutsum = 0
boutsum = 0
rsum = 0
gsum = 0
bsum = 0
yp = -radius * w
for (i2 in -radius..radius) {
yi = maxOf(0, yp) + x2
sir = stack[i2 + radius]
sir[0] = r[yi]
sir[1] = g[yi]
sir[2] = b[yi]
rbs = r1 - kotlin.math.abs(i2)
rsum += r[yi] * rbs
gsum += g[yi] * rbs
bsum += b[yi] * rbs
if (i2 > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
if (i2 < hm) {
yp += w
}
}
yi = x2
stackpointer = radius
for (y2 in 0 until h) {
pix[yi] = (0xff000000.toInt() and pix[yi]) or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (x2 == 0) {
vmin[y2] = minOf(y2 + r1, hm) * w
}
p = x2 + vmin[y2]
sir[0] = r[p]
sir[1] = g[p]
sir[2] = b[p]
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi += w
}
}
val result = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888)
result.setPixels(pix, 0, w, 0, 0, w, h)
return result
}
}