Flip rotation-correction angles for both landscape orientations

Bring back the v1.1.9 approach (apply an inverse rotation to the
texcoord sampling pattern so the camera image stays world-aligned
through device rotation), but with the right signs this time. The
previous angles were 180° off for both landscape orientations and
showed the camera content upside-down on a real device.

Verified each Display.rotation against the emulator's virtual scene
(sky-yellow → road-brown → buildings-dark): the sky/yellow band now
sits at the top of the screen in all four orientations.

Bump to 1.1.11.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ole-Morten Duesund 2026-05-11 15:46:31 +02:00
commit 1cd2b0a57c
2 changed files with 4 additions and 4 deletions

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versionMinor=1
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versionCode=11
versionPatch=11
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