Drive renderer rotation from Display.rotation, not OrientationEventListener
OrientationEventListener fires continuously on the raw accelerometer tilt and crosses the ROTATION_90 / ROTATION_270 boundary at 45° — well before the system actually rotates the activity. The renderer was swapping its texcoord buffer at 45° tilt while the GL surface and Compose layout were still in the previous orientation, so for the few degrees between "OrientationEventListener fires" and "activity rotates" the camera image rendered at the wrong rotation. Past that window it snapped back into sync. Use LocalConfiguration + Display.rotation to source the renderer's rotation. Configuration only changes when the activity has actually rotated, so the texcoord buffer flips in lock-step with the GL surface and there is no transient mis-orientation. OrientationEventListener is still used by capture for EXIF metadata. Bump to 1.1.13. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
a2dfa7db3d
commit
5b553c7196
2 changed files with 20 additions and 7 deletions
|
|
@ -1,4 +1,4 @@
|
|||
versionMajor=1
|
||||
versionMinor=1
|
||||
versionPatch=12
|
||||
versionCode=14
|
||||
versionPatch=13
|
||||
versionCode=15
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue