Commit graph

2 commits

Author SHA1 Message Date
cc367bc713 Fix GLSL shader for OpenGL ES 2.0 compatibility
- Move #extension directive to first line (required by GLSL)
- Replace array initializer syntax with getWeight() function
  (float[]() constructor not supported in GLSL ES 1.00)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:27:55 +01:00
07e10ac9c3 Initial implementation of Tilt-Shift Camera Android app
A dedicated camera app for tilt-shift photography with:
- Real-time OpenGL ES 2.0 shader-based blur preview
- Touch gesture controls (drag, rotate, pinch) for adjusting effect
- CameraX integration for camera preview and high-res capture
- EXIF metadata with GPS location support
- MediaStore integration for saving to gallery
- Jetpack Compose UI with haptic feedback

Tech stack: Kotlin, CameraX, OpenGL ES 2.0, Jetpack Compose
Min SDK: 26 (Android 8.0), Target SDK: 35 (Android 15)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:26:41 +01:00