• v1.1.12 a2dfa7db3d

    v1.1.12 Stable

    olemd released this 2026-05-11 16:14:42 +02:00 | 4 commits to main since this release

    Bug fixes

    • Camera image now follows the device orientation so world-up stays at screen-up in all four rotations, while the UI keeps adapting to landscape/portrait as before. Drops the SurfaceTexture.getTransformMatrix()-based approach (which does not honour Preview.targetRotation for custom SurfaceProviders) and the manual matrix-composition attempts from v1.1.6–1.1.11 in favour of four precomputed texcoord buffers, one per Surface.ROTATION_*. Verified empirically in the emulator across all four rotations.

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