• v1.1.9 6d7be66341

    v1.1.9 Stable

    olemd released this 2026-05-11 14:49:23 +02:00 | 10 commits to main since this release

    Bug fixes

    • Fix one landscape orientation rendering the camera image upside down. SurfaceTexture.getTransformMatrix() with a custom SurfaceProvider returns the same sensor-to-buffer matrix for all four device orientations — it does not vary with Preview.targetRotation. Combined with the activity rotating under fullSensor, one of the two landscape orientations rendered the image upside down on a real device (masked in the v1.1.7/1.1.8 emulator testing by the virtual scene's near-symmetry). The fix composes an additional rotation around the texcoord centre, inverse to the activity rotation, on every frame — so the four orientations now produce four distinct matrices and world-up stays at screen-up in all of them.

    🤖 Generated with Claude Code

    Downloads