Roll back the rendering-pipeline changes from v1.1.6 (and the subsequent attempts in 1.1.7/1.1.8/1.1.9): no more SurfaceTexture transform-matrix-driven re-orientation, no more rebinding on rotation, no more inverse-rotation correction. The camera passthrough goes back to fixed portrait-oriented texcoords and the crop-to-fill math treats the camera buffer as portrait unconditionally. The activity stays `fullSensor`, so the Compose UI and the GL blur passes continue to follow the device orientation — only the camera image itself is left untouched, which matches the "normal camera doesn't flip the picture when rotating the phone" behaviour requested. Bump to 1.1.10. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
4 lines
61 B
INI
4 lines
61 B
INI
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versionCode=12
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