Transform screen coordinates to texture coordinates (90° CW rotation): - Position: (x,y) -> (y, 1-x) - Angle: θ -> θ + 90° Applied in linearFocusDistance, radialFocusDistance, and sampleBlurred to fix preview not matching UI overlay position and rotation. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| drawable | ||
| mipmap-anydpi-v26 | ||
| raw | ||
| values | ||